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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolour(0..15 that will be used as ink in empty chr$; "defaultcolour!" to force attr);6912: colour 0 in bmp is for mask, colour 16=inverted pixel;16c: colour 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata... (~B - with inverted attr);A: colour lines without attrs: 8 lines of pixels;a: attr lines for A;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...) ;for DizzySE!;y: b/w sprites: (column:or,xor...)(column:or,xor...)...;z: b/w sprites: antipixelsline... (right to left);Z: b/w sprites: antipixelsline... (left to right);w: b/w sprites: antipixelsline, antimaskline... (right to left);W: b/w sprites: antipixelsline, antimaskline... (left to right);c: b/w image by columns;S: colour sprites by rows of attrchrs: (8*(mask, antipixels),attr);T: colour tilepic 28xN (size 0xN00 bytes) ;for DizzySE!;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolour"): N of tile for each square;i: 16c image;I: 16c masked image: zonetype(0=empty,1=ld,2=and:or),zonehgt,data...;P: DDp palette;%: mirror sprites, don't generate anythingpal=P,0,0,16,16