Rev 2080 | Blame | Compare with Previous | Last modification | View Log | Download
;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);y: b/w sprites: (column:or,xor...)(column:or,xor...)...;z: b/w sprites: antipixelsline... (right to left);Z: b/w sprites: antipixelsline... (left to right);w: b/w sprites: antipixelsline, antimaskline... (right to left);W: b/w sprites: antipixelsline, antimaskline... (left to right);c: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;I: 16c masked image: zonetype(0=empty,1=ld,2=and:or),zonehgt,data...;P: DDp palette;%: mirror sprites, don't generate anything;sprweapon1=c,0,184,16,8,7;sprweapon2=c,24,184,16,8,7;sprweapon3=c,48,184,16,8,7;sprweapon4=c,72,184,16,8,7;sprbullets=c,96,184,8,8,7;sprgrenade=c,128,184,8,8,7;sprhealth=c,192,184,8,8,7;sprdigits=c,120,176,80,8,7sprweapon1=c,0,185,16,7,7sprweapon2=c,24,185,16,7,7sprweapon3=c,48,185,16,7,7sprweapon4=c,72,185,16,7,7sprbullets=c,96,185,8,7,7sprgrenade=c,128,185,8,7,7sprhealth=c,192,185,8,7,7sprdigits=c,120,177,80,7,7