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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettemask00=x,96,64,32,32mask10=x,128,64,32,32mask20=x,160,64,32,32mask30=x,192,64,32,32mask01=x,96,96,32,32mask11=x,128,96,32,32mask21=x,160,96,32,32mask31=x,192,96,32,32mask02=x,96,128,32,32;mask12=x,128,128,32,32;mask22=x,160,128,32,32mask32=x,192,128,32,32mask03=x,96,160,32,32mask13=x,128,160,32,32mask23=x,160,160,32,32mask33=x,192,160,32,32