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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettehumpope0=x,0,112,16,16humpope0step=x,16,112,16,16humpope1=x,32,112,16,16humpope1step=x,48,112,16,16humpope2=x,64,112,16,16humpope2step=x,80,112,16,16humpope3=x,96,112,16,16humpope3step=x,112,112,16,16humpope4=x,128,112,16,16humpope4step=x,144,112,16,16humpope5=x,160,112,16,16humpope5step=x,176,112,16,16humpope6=x,192,112,16,16humpope6step=x,208,112,16,16humpope7=x,224,112,16,16humpope7step=x,240,112,16,16humpope0hit=x,0,128,16,16humpope1hit=x,32,128,16,16humpope2hit=x,64,128,16,16humpope3hit=x,96,128,16,16humpope4hit=x,128,128,16,16humpope5hit=x,160,128,16,16humpope6hit=x,192,128,16,16humpope7hit=x,224,128,16,16hummage0=x,0,144,16,16hummage0step=x,16,144,16,16hummage1=x,32,144,16,16hummage1step=x,48,144,16,16hummage2=x,64,144,16,16hummage2step=x,80,144,16,16hummage3=x,96,144,16,16hummage3step=x,112,144,16,16hummage4=x,128,144,16,16hummage4step=x,144,144,16,16hummage5=x,160,144,16,16hummage5step=x,176,144,16,16hummage6=x,192,144,16,16hummage6step=x,208,144,16,16hummage7=x,224,144,16,16hummage7step=x,240,144,16,16hummage0hit=x,0,160,16,16hummage1hit=x,32,160,16,16hummage2hit=x,64,160,16,16hummage3hit=x,96,160,16,16hummage4hit=x,128,160,16,16hummage5hit=x,160,160,16,16hummage6hit=x,192,160,16,16hummage7hit=x,224,160,16,16