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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettebody0=x,0,0,16,16body1=x,16,0,16,16body2=x,32,0,16,16body3=x,48,0,16,16body4=x,64,0,16,16body5=x,80,0,16,16body6=x,96,0,16,16body7=x,112,0,16,16body8=x,128,0,16,16body9=x,144,0,16,16body10=x,160,0,16,16body11=x,176,0,16,16body12=x,192,0,16,16body13=x,208,0,16,16body14=x,224,0,16,16body15=x,240,0,16,16body16=x,0,80,24,24