/*-------------------------------------------------------------------------
 
   _fsadd.c - Floating point library in optimized assembly for 8051
 
 
 
   Copyright (c) 2004, Paul Stoffregen, paul@pjrc.com
 
 
 
   This library is free software; you can redistribute it and/or modify it
 
   under the terms of the GNU General Public License as published by the
 
   Free Software Foundation; either version 2, or (at your option) any
 
   later version.
 
 
 
   This library is distributed in the hope that it will be useful,
 
   but WITHOUT ANY WARRANTY; without even the implied warranty of
 
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
   GNU General Public License for more details.
 
 
 
   You should have received a copy of the GNU General Public License
 
   along with this library; see the file COPYING. If not, write to the
 
   Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston,
 
   MA 02110-1301, USA.
 
 
 
   As a special exception, if you link this library with other files,
 
   some of which are compiled with SDCC, to produce an executable,
 
   this library does not by itself cause the resulting executable to
 
   be covered by the GNU General Public License. This exception does
 
   not however invalidate any other reasons why the executable file
 
   might be covered by the GNU General Public License.
 
-------------------------------------------------------------------------*/
 
 
 
 
 
#define __SDCC_FLOAT_LIB
 
#include <float.h>
 
#include <stdbool.h>
 
#include <sdcc-lib.h>
 
 
 
#ifdef FLOAT_ASM_MCS51
 
 
 
// float __fsadd (float a, float b) __reentrant
 
static void dummy(void) __naked
 
{
 
        __asm
 
 
 
        // extract the two inputs, placing them into:
 
        //      sign     exponent   mantissa
 
        //      ----     --------   --------
 
        //  a:  sign_a   exp_a      r4/r3/r2
 
        //  b:  sign_b   exp_b      r7/r6/r5
 
        //
 
        // r1: used to extend precision of a's mantissa
 
        // r0: general purpose loop counter
 
 
 
        .globl  ___fsadd
 
___fsadd:
 
        lcall   fsgetargs
 
 
 
        .globl  fsadd_direct_entry
 
fsadd_direct_entry:
 
        // we're going to extend mantissa to 32 bits temporarily
 
        mov     r1, #0
 
 
 
        // which exponent is greater?
 
        mov     a, exp_b
 
        cjne    a, exp_a, 00005$
 
        sjmp    00011$
 
00005$: jnc     00010$
 
 
 
        // a's exponent was greater, so shift b's mantissa
 
        lcall   fs_swap_a_b
 
 
 
00010$:
 
        // b's exponent was greater, so shift a's mantissa
 
        mov     a, exp_b
 
        clr     c
 
        subb    a, exp_a
 
        lcall   fs_rshift_a     // acc has # of shifts to do
 
 
 
00011$:
 
        // decide if we need to add or subtract
 
        // sign_a and sign_b are stored in the flag bits of psw,
 
        // so this little trick checks if the arguements have the
 
        // same sign.
 
        mov     a, psw
 
        swap    a
 
        xrl     a, psw
 
        jb      acc.1, 00022$
 
 
 
00020$:
 
        // add the mantissas (both positive or both negative)
 
        mov     a, r2
 
        add     a, r5
 
        mov     r2, a
 
        mov     a, r3
 
        addc    a, r6
 
        mov     r3, a
 
        mov     a, r4
 
        addc    a, r7
 
        mov     r4, a
 
        // check for overflow past 24 bits
 
        jnc     00021$
 
        mov     a, #1
 
        lcall   fs_rshift_a
 
        mov     a, r4
 
        orl     a, #0x80
 
        mov     r4, a
 
00021$:
 
        ljmp    fs_round_and_return
 
 
 
 
 
 
 
00022$:
 
        // subtract the mantissas (one of them is negative)
 
        clr     c
 
        mov     a, r2
 
        subb    a, r5
 
        mov     r2, a
 
        mov     a, r3
 
        subb    a, r6
 
        mov     r3, a
 
        mov     a, r4
 
        subb    a, r7
 
        mov     r4, a
 
        jnc     00025$
 
        // if we get a negative result, turn it positive and
 
        // flip the sign bit
 
        clr     c
 
        clr     a
 
        subb    a, r1
 
        mov     r1, a
 
        clr     a
 
        subb    a, r2
 
        mov     r2, a
 
        clr     a
 
        subb    a, r3
 
        mov     r3, a
 
        clr     a
 
        subb    a, r4
 
        mov     r4, a
 
        cpl     sign_a
 
00025$:
 
        lcall   fs_normalize_a
 
        ljmp    fs_round_and_return
 
 
 
        __endasm;
 
}
 
 
 
#else
 
 
 
/*
 
** libgcc support for software floating point.
 
** Copyright (C) 1991 by Pipeline Associates, Inc.  All rights reserved.
 
** Permission is granted to do *anything* you want with this file,
 
** commercial or otherwise, provided this message remains intact.  So there!
 
** I would appreciate receiving any updates/patches/changes that anyone
 
** makes, and am willing to be the repository for said changes (am I
 
** making a big mistake?).
 
**
 
** Pat Wood
 
** Pipeline Associates, Inc.
 
** pipeline!phw@motown.com or
 
** sun!pipeline!phw or
 
** uunet!motown!pipeline!phw
 
*/
 
 
 
union float_long
 
  {
 
    float f;
 
    unsigned long l;
 
  };
 
 
 
/* add two floats */
 
float __fsadd (float a1, float a2)
 
{
 
  long mant1, mant2;
 
  long _AUTOMEM *pfl1;
 
  long _AUTOMEM *pfl2;
 
  int exp1, exp2, expd;
 
  bool sign = false;
 
 
 
  pfl2 = (long _AUTOMEM *)&a2;
 
  exp2 = EXP (*pfl2);
 
  mant2 = MANT (*pfl2) << 4;
 
  if (SIGN (*pfl2))
 
    mant2 = -mant2;
 
  /* check for zero args */
 
  if (!*pfl2)
 
    return (a1);
 
 
 
  pfl1 = (long _AUTOMEM *)&a1;
 
  exp1 = EXP (*pfl1);
 
  mant1 = MANT (*pfl1) << 4;
 
  if (SIGN(*pfl1))
 
  if (*pfl1 & 0x80000000)
 
    mant1 = -mant1;
 
  /* check for zero args */
 
  if (!*pfl1)
 
    return (a2);
 
 
 
  expd = exp1 - exp2;
 
  if (expd > 25)
 
    return (a1);
 
  if (expd < -25)
 
    return (a2);
 
 
 
  if (expd < 0)
 
    {
 
      expd = -expd;
 
      exp1 += expd;
 
      mant1 >>= expd;
 
    }
 
  else
 
    {
 
      mant2 >>= expd;
 
    }
 
  mant1 += mant2;
 
 
 
  sign = false;
 
 
 
  if (mant1 < 0)
 
    {
 
      mant1 = -mant1;
 
      sign = true;
 
    }
 
  else if (!mant1)
 
    return (0);
 
 
 
  /* normalize */
 
  while (mant1 < (HIDDEN<<4)) {
 
    mant1 <<= 1;
 
    exp1--;
 
  }
 
 
 
  /* round off */
 
  while (mant1 & 0xf0000000) {
 
    if (mant1&1)
 
      mant1 += 2;
 
    mant1 >>= 1;
 
    exp1++;
 
  }
 
 
 
  /* turn off hidden bit */
 
  mant1 &= ~(HIDDEN<<4);
 
 
 
  /* pack up and go home */
 
  if (exp1 >= 0x100)
 
    *pfl1 = (sign ? (SIGNBIT | __INFINITY) : __INFINITY);
 
  else if (exp1 < 0)
 
    *pfl1 = 0;
 
  else
 
    *pfl1 = PACK (sign ? SIGNBIT : 0 , exp1, mant1>>4);
 
  return (a1);
 
}
 
 
 
#endif